Small Town: Wæm Xe-93h Bepyǐjĭ

Wæm Xe-93h Bepyǐjĭ

Wæm Xe-93h Bepyǐjĭ
Example Constructi architecture.
StateFederation of Alveria
ProvenceOt-61esìb District
Sub ProvenceLakodozeme Parish
RegionÁ̌mb Jâä Rainforest
Founded1406
Community LeaderAdministrator Mv-46u 'Becker' Trëgarî
Area3 km2 (1 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation3898 m (12788 ft)
Average Yearly Precipitation218 cm/y (85 in/y)
Population876
Population Density292 people per km2 (876 people per mi2)
Town AuraTransmutation
Naming
Native nameWæm Xe-93h Bepyǐjĭ
Pronunciation/ˈqinto/ /ˈbepjɪʤ/
Direct Translation[jersey; sweater] [awe]
Translation[Not Yet Translated]

Wæm Xe-93h Bepyǐjĭ (/ˈqinto/ /ˈbepjɪʤ/ [jersey; sweater] [awe]) is a subtropical Small Town located in Lakodozeme Parish, Ot-61esìb District, within the Federation of Alveria.

The name Wæm Xe-93h Bepyǐjĭ is derived from the Constructi language, as Wæm Xe-93h Bepyǐjĭ was founded by Celeblassel Bresho, who was culturaly Constructi.

Climate

Wæm Xe-93h Bepyǐjĭ has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 18°C (64°F). Wæm Xe-93h Bepyǐjĭ receives an average of 218 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Xe-93h Bepyǐjĭ covers an area of nearly 3 km2 (1 mi2), and an average elevation of 3898 m (12788 ft) above sea level.

Overview

Wæm Xe-93h Bepyǐjĭ was founded durring the early 15th century in fall of the year 1406, by Celeblassel Bresho. The establishment of Wæm Xe-93h Bepyǐjĭ suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Wæm Xe-93h Bepyǐjĭ was built using the conventions of Constructi durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Wæm Xe-93h Bepyǐjĭ is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Xe-93h Bepyǐjĭ is is constructed arround a series of premissive packed earth mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Wæm Xe-93h Bepyǐjĭ's would-be-castle fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

A quick look in any direction shows Wæm Xe-93h Bepyǐjĭ is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Wæm Xe-93h Bepyǐjĭ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Xe-93h Bepyǐjĭ.

Wæm Xe-93h Bepyǐjĭ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Xe-93h Bepyǐjĭ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Xe-93h Bepyǐjĭ's public wards, blessings, and other arcane systems.

Wæm Xe-93h Bepyǐjĭ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Xe-93h Bepyǐjĭ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Wæm Xe-93h Bepyǐjĭ's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is recurring in Wæm Xe-93h Bepyǐjĭ.

The Ifrit near Wæm Xe-93h Bepyǐjĭ are known to be more aggressive than normal.

Wæm Xe-93h Bepyǐjĭ's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Mysticism energies of tier 2 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 2
  • Farm Laborer: 8
  • Hunters: 2
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 3539 m2
    • Cattle and Similar Creatures: 219
    • Poultry: 2628
    • Swine: 175
    • Sheep: 8
    • Goats: 1
    • Horses, Mounts, and Beasts of Burden: 87

Craftsmen

  • Arms and Toolmakers: 1
  • Blacksmiths: 1
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 1
  • Candlemakers: 2
  • Carpenters: 2
  • Clothmakers: 2
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 1
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 1
  • Hatters: 1
  • Leatherwrights: 2
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 4
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 1
  • Gamekeepers: 1
  • Hairdressers: 2
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 4
  • House Stewards: 2
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 3
  • Tavern Keepers: 3

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 1
  • In-Town Couriers: 1
  • Long Haul Couriers: 1
  • Dockyard Workers: 1
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 1
  • Educators: 2
  • Engineers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 6
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 1
  • Policemen, Sheriffs, etc.: 1
  • Priests: 3
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Jaminators: 2
  • Needleworkers: 2
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Bards: 1
  • Dancers: 1
  • Musicians: 2
  • Wood Carvers: 2
  • Writers: 2

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 1
  • Picklers: 1
  • Smokers: 1
  • Tobacconists: 1
  • Tallowmakers: 1

239 of Wæm Xe-93h Bepyǐjĭ's population work within a Foundational Occupation.

594 of Wæm Xe-93h Bepyǐjĭ's population do not work in a formal occupation, but do contribute to the local economy. 43 (5%) are noncontributers.

Points of Interest

Wæm Xe-93h Bepyǐjĭ is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Wæm Xe-93h Bepyǐjĭ might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Wæm Xe-93h Bepyǐjĭ is accessed from a nearby river via an intricate series of locks.

POI

History

The the a Poleyn of Truename Magic, an a Poleyn imbued with great amounts of Truename Magic energies was created in Wæm Xd-11y Lăgukhka by in time immemorial, reportedly some time during the early 2nd century.

History